I started the month with the best of intentions. 30 posts about 30 games in 30 days. Then I revised it to 31 in 31 when I realized that August has 31 days.
Alas, my sights were set too high.
I officially credit myself with 23 "units" of blogging over 29 days. In that span, I covered:
- 19 games that received full treatment of their first hour or two (or demo/trial mode). These ranged from Console to PC to Web to Mobile.
- 9 games that received brief treatment while covering other topics (2 game platforms, one experimental game portfolio).
- 2 game platforms (one that allowed creation and user distribution of user generated content).
- 1 social application that has a meta game for content creators.
So, why did I stop short? I finally lost the battle to work. I brought on a great new client and it turned out that they needed more work than I originally estimated. Good for the pocketbook. Bad for the blogging because I can't talk about client work.
I still plan to get back to Kodu and/or some other game content generation tools this month. I won't promise 30 posts in 30 days, but I will keep active.
Thanks to all the folks who left comments -- I'll keep in touch and I look forward to seeing the next versions of your great, inspiring games.
No comments:
Post a Comment