Wednesday, June 4, 2008

More SMGalaxy Goodness

I'm just getting a short Super Mario Galaxy break in. This, of course, is another great feature of the game: I can just take in a 10-15 minute snack if I want, which makes it fit well with my schedule.

Moreover, the game doesn't generally penalize you for forgetting some of the game play mechanics. There is always a learn-as-you-play tutorial at the beginning of each level that introduces (or reintroduces) necessary mechanics. Of course, this is Super Mario Galaxy, so you don't FEEL like you're being put through a tutorial. But, through clever and enjoyable level design and scripted events you are forced to learn without even realizing it. This game is simply magnificent in this respect.

I recently encountered my first hiccup in game play challenge ramp where it took a little bit more of a struggle to figure out how I was supposed to approach the world. That said, the game had already built up so much trust in the way it eventually rewarded "just screwing around until you figure it out" that I felt comfortable persisting and eventually figured out the parts I was supposed to.

I have a feeling I'm going to end up liking this game as much as Ratchet & Clank and Kingdom Hearts 2 -- two games that (at least in my mind) have clearly influenced this version of SMG.

No comments: