Sunday, February 8, 2009

Guitar Hero: World Tour and Left 4 Dead

It was a weekend of high profile titles: One new IP (Left 4 Dead) and one sequel (GH: 4).

Left 4 Dead is an example of a game that is built for co-operative play from the ground up. Notice even that the top option on the Start Menu is to play the co-op campaign. Second option: MP. Third option: Single Player game.

I haven't played with strangers yet (or MP variants), but so far the game has been a blast. Nail biting suspense, tactical depth that makes the game challenging and fun, and decent bots to substitute for when you don't have enough friends online and don't want to play with strangers.

When you get to spend 3 years loving, crafting, and building a game that -- at its core -- is based on an extremely fun premise (co-op survival horror vs. zombies) and you are committed to iterative design, you have an opportunity to deliver a powerful and polished experience. Valve has done just that.

Guitar Hero: World Tour is a game I'd been meaning to pick up for a while. I've written about the "flow" that I've experienced on a couple of occasions while playing Rock Band with friends and I wanted to study that a bit more. The initial experience was daunting and not really optimized for a more "newb" like myself... But once I got going I definitely got sucked in and I can't wait to play some more.

I'll have more specific comments and updates as I dive deeper into both of these games. I also have 2 DS games on the way (I'll be traveling a bunch, so I figured I should): 
  • Sonic Chronicles (the Bioware RPG starring Sonic)
  • Nancy Drew: Mystery of the Clue Bender Society (I want to see how these games translate to other platforms)

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