Showing posts with label weapon of choice. Show all posts
Showing posts with label weapon of choice. Show all posts

Friday, December 12, 2008

Xbox Live Community Content... Is the game worth $2.50?

I downloaded and tried three different Xbox Live Community Content games. They were:

  • Lines: A Lumines/Tetris derivative. 
  • Being: A 2d sidescroller platformer (derivative of Mario).
  • Weapon of Choice: Another side scroller that is derivative of some Japanese side scrollers where you move with one stick and fire in all directions using the other stick.
I ended up purchasing Lines for $2.50. It was a very relaxing game, had nice music, had a reasonable amount of polish, and a decent trial version. The other two trial versions failed in that they didn't let me see enough content and stopped abruptly after a certain amount of time (as opposed to after the completion of a level). This kind of "trialus interruptus" is lame.

Interestingly, Lines' trial version was time constrained -- but it gets a pass because the time constraint was part of the game mode "time trial". I was still able to play it through several times and achieve closure before deciding to purchase the full game -- which basically unlocked the "endurance mode". If I didn't already own Lumines -- and if Lines had achievements and leaderboards -- then I'd probably play a bunch of it. But given those two limitations I'm probably done with it after tonight.

I'll be interested to see whether there will ever be a critical mass of community content games and people playing these games to make this a cool component of the Xbox Live experience. Without lots of games and gamers, you can't really come up with a good way of collecting, aggregating, and distributing social community data. This means that you can't use social tools to surface relevant, quality content.