I tried the Universe at War demo tonight. I didn't spend too much time on it and left with somewhat mixed feelings.
The top menu item on the main menu was "Tutorial" so I jumped in on it. They had some decent ideas about how to map a PC RTS to a console controller (certainly no worse than other console RTS games out there right now) but the tutorial was pretty structured and boring. After completing it, I tried "Conquer the World" that at first made me think they just lifted the CTW feature from Rise of Nations. However, it turned out to be a multiplayer matchmaking interface that took place on a large conquer the world style map. I'm not sure if there was a meta game (I quickly exited when I tried to select a province and start a game as I didn't want to play against a stranger) but there's certainly some potential.
I then jumped into a skirmish battle on default AI. I'm thinking that the first battle should have probably been against a slightly weaker AI, though, as I was threatened the whole time.
While the UI seemed reasonable, it was extremely hard to find and select units (especially when there were a bunch of them). In the chaos of building up my base and trying to defend against attacks, I quickly lost my builders so I couldn't task them to fixing/building new things.
I may try it again if I work on another RTS, but for now I think I'll wait until someone revolutionizes in the space... None of the current generation of console RTS games really catches my fancy.
Showing posts with label universe at war. Show all posts
Showing posts with label universe at war. Show all posts
Wednesday, May 14, 2008
Universe at War: Demo
Posted by
Jason Schklar
at
1:44 AM
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Tags: demo, rise of nations, universe at war
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