I developed an unexpected love for Midnight Club: Dub Edition when it came out a few years ago. I'm not a racing gamer at all, but decided to check it out because of the rave reviews and good sales.
Sunday, October 26, 2008
I've reached a stage in Warhammer where I need to reflect deeply on whether I'm becoming addicted or whether I'm actually enjoying the game.
EDIT: I did complete the Diedrich Bader quest. No -- I did not get to do two chicks at the same time as a reward.
Sunday, October 19, 2008
I must admit that I'm starting to really like Warhammer for all of its basic flaws (it's an MMO which requires too much chat/monogamy; it has serious usability issues mainly in terms of discoverability of core features). Between it and small bouts of Facebook word games, it's pretty much all the gaming I've done this past week.
- The game is full of jargon which will be unintelligible to the newb to the genre. It's very stat heavy and relies on people knowing about differences amongst a variety of concepts like DPS, corporeal vs. spirit effects, reknown vs. XP, etc.
- The game UI is OK when it comes to text windows (although more useful help text in several places would be great) but is very difficult to use when it comes to the illustrated UI screens. It's hard to know what parts of the UI are interactive as these screens tend to look like 2d art. I missed basic features (like how to travel across the map, how to abandon a quest) and more esoteric features (like how to give myself a cool title) because controls were undiscoverable.